#+TITLE: Midgard Madness

* Dramatis Personae

** Daifin Group

*** Mad Scientist

Resides at the tower in the middle of the city. Once per long rest can
use a modified verison of magic missle that uses necrotic damage. Dead
switch is an acid shower. Regeneration as a small mutant to escape the
area.

| Stat        |                         Rating |
|-------------+--------------------------------|
| Size        |                         Medium |
| Being       |                     Winged Ork |
| Align       |                           Evil |
| AC          |                             15 |
| HP          |                             45 |
| Speed       |                           6;30 |
| STR         |                             14 |
| DEX         |                             15 |
| CON         |                             12 |
| INT         |                             18 |
| WIS         |                             12 |
| CHA         |                             16 |
| CON Save    |                             +4 |
| CHA Save    |                             +5 |
| Armour      |                Custom lab coat |
| Melee       |                        Unarmed |
| Missile     |             Necrotic acid dart |
| Cantrips    |                              4 |
| Spells      |                            4,2 |
| Dead Switch |                    Acid Shower |
| Lair 1      | 1d4, 4 for 1 cyberangel, max 1 |

**** Drops

- A cure of AARS.

** Paper Inc

*** Bendis the Accountant

A death mage summoner who has moved down the socio-economic hierarchy
of life into underemployment.

Claims to have cast the summoning spell that brought the party to
Midgard.

Has really good hearing.


** Contacts

*** Bare Knuck

*** Bowthat

*** Garra

Owner of the Underette Flea Market LLC. Originally from Underette. If
the party has met, then Garra will remember.

**** Equipment

- 2042 MP99
- AI with low battery


*** Derf

*** Tibby the Tailor

Half troll half elf. Can't go outside during the day else turns to
stone, temporarily.


** Sheriff's Office

*** Sheriff Stanley

Not an ork, not a troll. Very short elf. Technomancer.

Has found a way to hack m-paper to not only bamf, but also to track
nearby bamfs.


** Varikset Outcasts

*** Clare the Chimney Sweeper

A sentient crow who leads a group of lower-class citizens of crows in
a city of orks and trolls.


** Bodysnatching Trolls

They slime their victims and create a complete copy, usually also with
memories and some or most equipment as long as they keep the
form. Changing back to their natural form takes an action in
combat. They must wait 24 hours and have a long rest after changing
back to their original form before they can copy someone again. They
do not change back after losing consciousness or death.

Victims of the copying tend to get slimed and typically suffer
disadvantage on all skill checks, attacks, and saves for a temporary
duration. Time is 10 turns divided by the CON save and then floored
(rolling a dirty 10 and the next turn the victim has disadvantage, but
rolling an 11 or greater saves).

Attacking or specifically shooting them in the head deals double
damage. They leak a greasy oil and also sometimes slime their victims
in the process of copying them.


* Abstract

An IINA story.

Midgard exists as a world out of timelines, though with its own
irrational timetravel trickery they usually makes no sense. It has
four quadrants, named after the seasons. Each quadrant has a contact
to help break into the middle where the mad scientist has escaped to.

The city has a wall around it with four magical portal doors. The
north door goes to the troll under the Aurora Bridge in Seattle, Earth
2062ish. The south door goes to the same spot in 2262. Jumping over
the wall will leave the city but not send the traveller through a
portal.

The middle of the city has a tall tower, the tallest point in view. No
mountains to see past the walls. But from the walls one can see the
icy mountains in the distance.

Unless otherwise noted, assume folks of midgard are orkish or trolls
and they speak a pidgin of primarily of Orkish, French, and some
Troll. The average adult height reaches a mighty two meters.

The PCs should come to Midgard after having openned Little Prince's
MacGuffin. Midgard will have somewhat recently/locally invented
m-paper but also suffer from an invasion of bodysnatching trolls (BST)
from an alternate timeline working for the Mad Scientist.

Most buildings in the city have masonry construction, with an average
height of four stories each.


* Treasure

** M-Paper

A relatively common techno-magical paper in Midgard, invented by
Daifin in March of 2064. Some users (MadSc, Bendis, and the Sheriff)
have hacked it to use as a transporter, but most of the time folks use
it to cast spells they do not know without the possibility of drain
side effects.

Adding m-paper to Little Prince's MacGuffin case will allow the user
to bamf their vehicle (or storage container) to a location of their
choice from a given selection.

** The Magic Dice

** The Magic Flute

** TODO The Magic Stick

Fire damage.

** The Magic Cloth

** The Life of Mister Interesting

Not necessarily part of this module, but related by context:

XJammer left behind an encrypted diary of information. These are the
more interesting details.

Easily unlock XJammer's book using a piece of m-paper. It has a
documents that detail:

- A plot to assassinate Agent Smithereens by Daifin.
- The likelihood that the Mad Scientist probably has the cure for
  AARS.
- Chief Tony had a contact in Alaska. "I'll followup on this person
  later..."
- Big Cheese and Big Mac grew up together.

"If yer reading this, I probably died. No big deal if I have: Just
plug in the M-paper chip hidden in the back of this book to an extra
comlink."

The back of the book (if paper or electronic format) has a page or
print off of a small chip that looks like it will fit nicely into a
comlink. Doing so will activate the matrix-ghost version of XJammer.


* Locations

** Summer Square aka the G-Square

The buildings around the outside of the square, anti-clockwise from
the south:

- The Warehouse ::
- House of Worship ::
- Appartments East ::
- Appartments West :: 
- Paper Inc :: A subsidy of Daifin.
- Appartments South ::

In the middle of the square:

- Public Market ::
- The Obelisk :: 

** Jormundgand Tower aka The Tower

- Made of a highly non-reflective material.
- Equivalent of around 20 stories high.
- Has a connection to the matrix but only if physically inside the
  building. Has a magical firewall to shield the as-is signal from the
  outside of the building, unless someone sets up a bridge.
- The top floor has electricity.
- The rest of the building has natural gas and magical lighting.


* Tables

** Quadrants
  :PROPERTIES:
  :ID:
  :END:
#+TBLNAME: Quadrants
| ID | Name            | Treasure    | Contacts   | Properties   |   |
|----+-----------------+-------------+------------+--------------+---|
|  1 | Winter Quadrant | magic dice  | Bare Knuck |              |   |
|  2 | Spring Quadrant | magic cloth | Bowthat    |              |   |
|  3 | Summer Quadrant | magic stick | Garra      |              |   |
|  4 | Fall Quadrant   | magic flute | Derf       |              |   |
|  5 | Tower           |             |            |              |   |
|  6 | North Door      |             |            | One-way exit |   |
|  7 | East Door       |             |            | Locked       |   |
|  8 | West Door       |             |            | Locked       |   |
|  9 | South Door      |             |            | Locked       |   |
| 10 | G-Square        |             |            |              |   |


* Maps

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